Beyond Good & Evil 2 is the highly anticipated prequel to Beyond Good & Evil, which was originally released on the Xbox, PS2, and GameCube. Originally conceived as a trilogy of games, development of the sequel was shelved for years after the original game failed to sell as well as anticipated by its publisher, Ubisoft. This new entry in the trilogy will be developed by Ubisoft Montpellier and designed by series creator Michel Ancel. The game was announced at Ubidays 2008 on May 29, 2008. According to Ancel, the game was still in the pre-production stage at the time of the announcement. It has been said that the difficulty of the game will go down a notch because Yves Guillemot, CEO of Ubisoft, doesn't want to repeat the disastrous sales of the first title.
Three years after the initial announcement on June 7th, 2011, Ancel made a claim on GameTrailers TV that the publisher is waiting for the next generation of consoles for "the power needed to deliver the experience he wants from the game". When asked he would not comment on whether or not the then recently announced Nintendo Wii U had the power he needed. Ancel talked about the game at the Ubisoft E3 press conference in 2016 and then had trailers at the next two E3 press conferences. As of 2018 no platforms have been announced, no gameplay as been shown nor a release window announced.
As of 2022, it has the distinction of being the most delayed AAA video game in the history of the video game industry, overtaking the delay length of Duke Nukem Forever on October 2022.